![]() ![]() Then look for 'Ambient_Color' and 'Ambient_Value' (they're, like, the seventh and eighth items on the 'Poser Surface' panel) those are the items you want to play with. Use the 'Object:' and 'Material:' drop-downs to locate the filament surface material. Go to the Material Room (why are they called 'Rooms', anyway that makes absolutely no sense!), and select the 'Advanced' tab. ![]() I make a figure in DAZ Studio with Genesis and a bunch of 4th generation morphs and add skin texture, then move it to Poser and pose it with fabric and then move it back to DAZ Studio and the skin texture is out of alignment - and I know there's some solution to this, but when I try to fix it - I can't figure out how to do it. ![]() You know, I'd use DAZ studio, but I have so much trouble moving figures back and forth from Poser to Daz that it makes it not worth it. Thanks for the information! With "ambient" in Poser - how do I make a surface of an object abient? Is there a setting somewhere to specifiy which object to make glow, and the intensity of the glow? The good news is that DS users can apply an Area Light shader to the light bulb surface that actually makes the object emit light. However it can cause some confusion when people bring content into DS using Poser material settings since Ambient doesn't work quite the same way. This is by design and conforms to Pixar's Renderman reference shaders. The reason is that in the default shader for DS, the Ambient and Diffuse channels are linked together. Second (mostly for others reading this), this trick works less well in DAZ Studio. If you do that, make sure the surface of the light bulb is also set to NOT cast any shadows. You'll still need a point light located inside the light bulb if you want the bulb to cast light/shadows on your scene. However, it will not emit light on to the other objects in your scene. The surface appears to be glowing because the rendering engine is adding color to the surface even when there are no lights in the scene shining on it. using the Ambient surface settings does not actually make the surface glow. Poser users and content artists have used the Ambient surface channel for glowing effects for years, however, so this is "tried and true" advice that Maclean started. ![]() See my blog entry Diffuse, Ambient and Specular for more information about what I mean. I'm really struggling with this because it is a "pet peeve" of mine to call Ambient the "glow" of a surface. It should already be available on your light bulb, you just need to set the strength value to something (probably a number above 80%, but experiment to see for sure) and the color value to the color you would like the surface to appear (yellowish orange most likely). Thanks for the information! With "ambient" in Poser - how do I make a surface of an object abient? Is there a setting somewhere to specifiy which object to make glow, and the intensity of the glow?Ambient is a part of the surface settings. ![]()
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